[HEADER(is_tutorial=true, is_skippable=true)] 活动20side教学关1_a [Battle.Pause] [Tutorial(protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 际崖城的路边经常会出现<@tu.kw>自走车出发点。虽然我还没试过,不过,据说它可以用来发射自走车。 [Battle.Pause(pause=false)] [Delay(time=3)] [Battle.Pause(pause=true)] [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true, validX=205, validY=165, validWidth=150, validHeight=150)] [Tutorial(waitForSignal="char_info", focusX=205, focusY=165, focusWidth=150, focusHeight=150, \ animStyle="Click", focusStyle="HighlightCircle", black=0.5, \ protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 这就是<@tu.kw>自走车出发点。 [InputBlocker(blockInput=true)] [Delay(time=1)] [Tutorial(target="btn_skill", waitForSignal="use_skill", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_stward")] \ <@tu.kw>自走车出发点准备就绪后,可以消耗一定费用,往固定方向发射一辆<@tu.kw>自走车,让我来试试看...... [InputBlocker(blockInput=true)] [Battle.Pause(pause=false)] [Delay(time=3)] [Battle.Pause(pause=true)] [Tutorial(focusX=230, focusY=-65, focusWidth=150, focusHeight=150, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_stward")] \ 自走车出发后会沿指定方向<@tu.kw>直线行驶,对碰撞到的敌人造成<@tu.kw>无视闪避的物理伤害与<@tu.kw>短暂晕眩。 [Battle.Pause(pause=false)] [Delay(time=1)] [Battle.Pause(pause=true)] [Tutorial(focusX=240, focusY=-150, focusWidth=150, focusHeight=150, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_stward")] \ 一旦撞上不可通行的地形,自走车就算是出局了。看来发射之前必须要想好啊。